Speakers

Games for Change is Gamified!

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Profiles

Bronwyn Stuckey

Doctor, Fellow | PLANE, DER Project, Center for Games and Impact, Arizona State University | Leader, Gameplay & Learning Communities (Xena, Warrior Princess)

Atlantis Remixed: Where Transformational Play and Global Community Cultivate Local Change


"Atlantis Remixed/Quest Atlantis is a game-based 3D virtual world for kids aged 9-15 and flagship of the Arizona State University's Center for Games and Impact. The Gates Foundation Grant funded project, has been adopted by schools in over 20 countries, with Australian educators having played a significant part in its development.

This session will explore in  how Atlantis Remixed is transforming curriculum, classrooms and students' lives in learning contexts across the globe. The session will unpack the pedagogy of transformational play through illuminative local case studies and show how a well crafted educational MMOG can engender a sense of identity, agency and community."

Bron Stuckey is a consultant educational technologist and community of practice coach, game developer and researcher. She consults to educational organisations and institutions such as the Arizona State University Atlantis Remixed program, the Australian Digital Education Revolution project PLANE and is one of the founders of the Massively Minecraft project for kids and parents.


Recognizing the Hero's Journey: Gamification of Teacher Professional Learning

In the PLANE Hero’s Journey the game layer scaffolds teachers through a series of levels, quests and challenges building individual capacity and community. The game is an entrance and motivation to engage members in all the facets of the professional community life. As people level up in the game of PLANE they will be guided and encouraged to go deeper and deeper into identity building, community engagement, collaboration and leadership. This is a project where serious professional community of practice marries fun motivational game strategies to build a 21st century professional learning space.

In this session we will explore the issues surrounding the design and development of meaningful gamification; the rationale,  mechanics and resources required to ensure the focus remains on learning and not simply superficial gathering of badges.

Bronwyn is a consultant educational technologist and community of practice coach, developer and researcher. She consults to educational organisations and institutions such as the Arizona State University's Quest Atlantis program, coach in a number of online educational programs and research issues of virtual worlds, games in learning and how we can cultivate identity, agency, leadership, and community for students and teachers in these environments. She has spent the past year working with the Australian Digital Education Revolution project PLANE to design and research possibilities for gamification of educator professional learning environments.

Gamification does not have to be a dirty word, well designed gamefulness can truly enhance many learning contexts to motivate identity building, professionalism, collaboration and leadership.